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Progression ledger / loot routing

Ability manual locations

A location-first index for Witchcraft, Swordmastery, and Vampiric ability unlocks. Use it to plan a route through ruins, haunted sites, quests, and vendors without turning a single launch report into a universal map.

Research state / launch-week updateLaunch reports / map verification

Short answer

Public launch coverage places manuals across quests, Ancient Circles, haunted sites, chests, and merchants. The strongest immediate search answer is a manual-by-manual route table, but every marker still needs a current-build check. Start with the PC Gamer Witchcraft manual reference, then compare the result with the in-site builds and combat ledger.

Three paths, three kinds of lookup.

Day pathWitchcraftReported leads include Ancient Circles, haunted locations, quest rewards, and vendors.
Shared pathSwordmasteryOfficial material points to soldiers, bandits, and fencers; exact manual routes need mapping.
Night pathVampiric abilitiesProgression is tied to corruption and feeding decisions, with quest unlocks needing separate proof.

Reported location leads.

These are useful launch-week leads, not copied map coordinates. The publishable record should add the manual name, region, trigger quest, phase, time cost, route length, and a screenshot or save that can be repeated on the current patch.

Manual leadReported route clueBest internal destinationState
Ravenous FlockPilgrimage of Power: Bear Trouble, west of LasleaMap & locationsReported lead
Cycle of RuinAncient Circle in the Cursed Chasm, with other quest and vendor leadsInteractive mapReported lead
Soul ReapingAncient Circle east of Maragir, plus secondary chest/site reportsQuest databaseReported lead
Swordmastery manualsSoldiers, bandits, and fencers are the official acquisition frameBuilds & combatNeeds mapping

Manual record template.

  1. Identify the manual.Record the exact player-facing name, path, effect, and whether it is a first unlock or duplicate.
  2. Pin the source activity.Use a named quest, Ancient Circle, chest, vendor, enemy group, or region—not only a vague map label.
  3. Measure the route cost.Log day/night phase, hourglass segments, travel detours, combat requirements, and any NPC prerequisite.
  4. Connect the marker.Link the verified record to the map, quest, NPC, and build pages so one uncertain marker does not spread everywhere.

Manuals and time planning.

Manual hunting is not a separate checklist from the story route. A detour can consume the same limited schedule as a companion quest or a Court activity. The practical guide should therefore answer both “where is it?” and “is it worth the time on this route?”

Route questionNearby or distant?Group markers by the quest destination already on the player's path.
Build questionUtility or damage?Describe the practical effect before making a best-build claim.
Evidence questionFirst unlock or duplicate?Separate a guaranteed unlock from a repeatable vendor or chest source.
Maintenance questionPatch-sensitive?Keep version, platform, and test date beside every exact location.

Ability manual FAQ

Where do Witchcraft manuals come from?

Launch coverage reports Ancient Circles, haunted sites, quests, chests, and merchants as sources. This site keeps the individual location as a report until the marker is reproduced in the current build.

How do you get Swordmastery manuals?

The official skills bulletin frames soldiers, bandits, and fencers as acquisition sources. A complete manual-by-manual location list still needs a retail map pass.

Should I create a new build just to collect manuals?

Not automatically. Compare the manual's effect and route cost with the quest or region you already plan to visit, then record the choice in the 30-day route.

Are all manual locations confirmed?

No. The page intentionally separates official acquisition rules, secondary launch leads, and locations that have been reproduced in a versioned save.