Short answer
The official gameplay reveal says the world map is visible from the start, while activities and points of interest are discovered during exploration; fast travel is handled through the world map. This page provides a filterable public index now, but it does not invent coordinates, pins, or phase-specific access before the retail map has been tested.
Interactive map at a glance.
This is a location tool, not a copied image or an embedded third-party map. Filter by region, city, story place, wilds, or activities, then open a future marker record for the exact quest, NPC, phase, time cost, and evidence state.
Interactive map preparation tool.
Region / All phases
Vale Sangora
The Carpathian valley that contains the game's settlements, wild areas, ruins, and vampire-held sectors.
Official worldCity / All phases
Svartrau
The valley's true city, with specialized merchants and underground spaces.
Official locationCity / All phases
Silberkreis
A wealthy district near Greifberg shown in the official gameplay reveal.
Official locationStory place / Route dependent
Greifberg
The castle associated with Brencis and a high-risk direct approach in official gameplay material.
Official locationStory place / Discovery dependent
Howling Keep
A mysterious mansion deep in the Tantari Woods whose accessibility is part of its legend.
Official loreStory place / Discovery dependent
Shrike's Crag
A haunted quarry tied to the history of Skender Dragosti and a suppressed rebellion.
Official loreWilds / All phases
Tantari Woods
The forest named as the setting for Howling Keep and other hidden exploration.
Official loreActivities / Discovery dependent
Shrines, camps, and ruins
The official map framework includes shrines, military or bandit camps, monster nests, ruins, and hidden treasures.
Coordinates pendingMarker fields after launch.
| Field | Player question | Evidence rule |
|---|---|---|
| Location | Where exactly is this place? | Use a tested coordinate or a precise in-game map label. |
| Category | Is this a quest, shrine, secret, camp, ruin, or travel point? | Keep one marker type per answer and link the related guide. |
| Phase | Does it change by day, night, or story state? | Replay the marker under the relevant phase and time window. |
| Connection | Which NPC, quest, or reward is here? | Link only an observed quest or character relationship. |
| Travel | Can I fast travel here? | Test the destination state rather than inferring it from the icon. |
Map database launch plan.
- Collect a clean map reference.Capture the in-game map label, screen position or coordinate, platform, and build.
- Test the discovery trigger.Record whether exploration, a quest, an NPC, a phase, or a time cost reveals the marker.
- Connect the marker to an answer.Link the location to the relevant quest, NPC, reward, combat, or choice page.
- Publish only reproducible pins.Keep uncertain or route-dependent points labelled pending until another save confirms them.
Interactive map FAQ
Is the full map visible from the start?
The official gameplay reveal says the world map is visible from the start, but activities and points of interest are discovered as you explore. This distinction is why the tool separates regions from discovered markers.
Does The Blood of Dawnwalker have fast travel?
Official gameplay material shows fast travel through the world map. The exact destinations, unlock rules, and time cost belong in tested marker records.
Will this map include quests and NPCs?
Yes. Each verified marker can connect to the quest database and NPC directory, with phase, prerequisite, time cost, and consequence fields kept on the canonical answer page.
Why are there no exact coordinates yet?
The site is keeping pre-launch information separate from retail-build observations. Exact pins are useful only when they are reproducible and tied to a version, platform, or save state.