Interactive map / location index

The Blood of Dawnwalker interactive map

A filterable Vale Sangora location index that will grow into a verified map of story places, NPC encounters, quests, shrines, secrets, and fast-travel points.

Research state / launch-week updateMap framework / retail coordinates pending

Short answer

The official gameplay reveal says the world map is visible from the start, while activities and points of interest are discovered during exploration; fast travel is handled through the world map. This page provides a filterable public index now, but it does not invent coordinates, pins, or phase-specific access before the retail map has been tested.

Interactive map at a glance.

This is a location tool, not a copied image or an embedded third-party map. Filter by region, city, story place, wilds, or activities, then open a future marker record for the exact quest, NPC, phase, time cost, and evidence state.

WorldVale SangoraKeep the valley, districts, settlements, and wild areas in one navigable index.
VisibilityMap visible / activity discoveredDo not confuse seeing the world map with having every activity revealed.
DiscoveryMarker + triggerRecord how a shrine, quest, secret, or location becomes actionable.
TravelFast-travel stateTest whether the point is a destination, a landmark, or only a route anchor.
MarkerCoordinates + categoryExact pins are added only from a reproducible retail screenshot or save.
StateOfficial / tested / pendingPlayers can see which map records are useful now and which still need a playtest.

Interactive map preparation tool.

Vale Sangora marker index

Filter the public location records now. Retail coordinates, shrine pins, and quest markers will be added after the launch build is mapped.

8 markers

Region / All phases

Vale Sangora

The Carpathian valley that contains the game's settlements, wild areas, ruins, and vampire-held sectors.

Official world

City / All phases

Svartrau

The valley's true city, with specialized merchants and underground spaces.

Official location

City / All phases

Silberkreis

A wealthy district near Greifberg shown in the official gameplay reveal.

Official location

Story place / Route dependent

Greifberg

The castle associated with Brencis and a high-risk direct approach in official gameplay material.

Official location

Story place / Discovery dependent

Howling Keep

A mysterious mansion deep in the Tantari Woods whose accessibility is part of its legend.

Official lore

Story place / Discovery dependent

Shrike's Crag

A haunted quarry tied to the history of Skender Dragosti and a suppressed rebellion.

Official lore

Wilds / All phases

Tantari Woods

The forest named as the setting for Howling Keep and other hidden exploration.

Official lore

Activities / Discovery dependent

Shrines, camps, and ruins

The official map framework includes shrines, military or bandit camps, monster nests, ruins, and hidden treasures.

Coordinates pending

Marker fields after launch.

FieldPlayer questionEvidence rule
LocationWhere exactly is this place?Use a tested coordinate or a precise in-game map label.
CategoryIs this a quest, shrine, secret, camp, ruin, or travel point?Keep one marker type per answer and link the related guide.
PhaseDoes it change by day, night, or story state?Replay the marker under the relevant phase and time window.
ConnectionWhich NPC, quest, or reward is here?Link only an observed quest or character relationship.
TravelCan I fast travel here?Test the destination state rather than inferring it from the icon.

Map database launch plan.

  1. Collect a clean map reference.Capture the in-game map label, screen position or coordinate, platform, and build.
  2. Test the discovery trigger.Record whether exploration, a quest, an NPC, a phase, or a time cost reveals the marker.
  3. Connect the marker to an answer.Link the location to the relevant quest, NPC, reward, combat, or choice page.
  4. Publish only reproducible pins.Keep uncertain or route-dependent points labelled pending until another save confirms them.

Interactive map FAQ

Is the full map visible from the start?

The official gameplay reveal says the world map is visible from the start, but activities and points of interest are discovered as you explore. This distinction is why the tool separates regions from discovered markers.

Does The Blood of Dawnwalker have fast travel?

Official gameplay material shows fast travel through the world map. The exact destinations, unlock rules, and time cost belong in tested marker records.

Will this map include quests and NPCs?

Yes. Each verified marker can connect to the quest database and NPC directory, with phase, prerequisite, time cost, and consequence fields kept on the canonical answer page.

Why are there no exact coordinates yet?

The site is keeping pre-launch information separate from retail-build observations. Exact pins are useful only when they are reproducible and tied to a version, platform, or save state.